Sections:
Demo Reel
Sound Design
Beans
A sound redesign of the short BEANS, by Cinesite and Alvise Avati.
My overall goal with this scene was to evoke a feeling of Outer Space as quiet, mysterious, and uncanny. I layered in backgrounds and cut the high end from the sound effects in the project with this goal in mind.
Wall-E
A sound redesign of a scene from the movie Wall-E, by Pixar.
This was a group project for the advanced sound studio class at San Francisco State. Our team traded off roles throughout the project, and I was able to contribute as a foley artist, a foley, sound, and dialogue editor, and as our re-recording mixer. We recorded the vast majority of FX ourselves as foley.
Delicious in Dungeon
A sound redesign of a scene from Delicious in Dungeon, by Ryoko Kui and Studio Trigger.
I knew from the start that I wanted this scene to feel cozy and friendly, and I wanted to make the scene feel aesthetically consistent with some of the sound design conventions in anime. This meant experimenting with non-literal sound effects, while still aiming for a sense of groundedness.
Broadcast Audio and Engineering
A student esports broadcast I mixed and engineered. This is a snippet from the full show.
For this project our class put together a single day Call of Duty tournament, featuring players from around the SF Bay Area and sponsorships from local businesses.
I was the lead audio on this production, and coordinated the drafting of an input list, the sourcing of equipment, the on set microphone placement, the routing through a Ross Ultrix and Dante Controller, and the live program mix as well as submixes for IFB’s and studio audience speakers. This was a fun show to experiment with crowd miking and music playback. I found that using the crowd ambience and music contributed to a greater sense of feeling live, making the show all the more immersive for viewers.