Demo Reel
Sound Design
Sound Design for the game Reconciled, a WIP narrative adventure game focused on coming to terms with the end of life.
I was responsible for original sound design and implementation in Unity. I chose to use Wwise for integration due to the ease-of-use and to allow for streamlined implementation of states, switches, and RTPC driven changes.
Reconciled
A sound redesign of a scene from the movie Wall-E, by Pixar.
This was a group project for the advanced sound studio class at San Francisco State. Our team traded off roles throughout the project, and I was able to contribute as a foley artist, a foley, sound, and dialogue editor, and as our re-recording mixer. We recorded the vast majority of FX ourselves as foley.
Wall-E
A sound redesign of a scene from Delicious in Dungeon, by Ryoko Kui and Studio Trigger.
I knew from the start that I wanted this scene to feel cozy and friendly, and I wanted to make the scene feel aesthetically consistent with some of the sound design conventions in anime. This meant experimenting with non-literal sound effects, while still aiming for a sense of groundedness.
Delicious in Dungeon
A sound redesign of the short BEANS, by Cinesite and Alvise Avati.
My overall goal with this scene was to evoke a feeling of Outer Space as quiet, mysterious, and uncanny. I layered in backgrounds and cut the high end from the sound effects in the project with this goal in mind.
Beans
Dialogue and VO
Republic of Dreams
Republic of Dreams: Ordinary People, Extraordinary Struggles, and the Future of Iraqi Kurdistan.
A gripping political history of Kurdish Iraq told through the extraordinary rags-to-riches story of a childhood refugee. Reviewers call it "beautifully written," "riveting," and "innovative."
I recorded, edited, and mastered this audiobook on my own, working closely with the author to achieve the style and narrative structure intended. With over 12 hours of recorded material spread across 3 different recording environments, it was a major undertaking in voiceover treatment and production.
Aftershock is a student documentary exploring the lived impacts of those who experienced the 1989 Loma Prieta earthquake in the San Francisco Bay Area.
On this production I was the dialogue editor, composer, sound designer, and production sound mixer.
Aftershock
The Truer History of the Chan Family
Assistant VO Recording / Sound Editing:
CFB 25 Gameday Showcase
Live Sound & Broadcast
SFSU Call of Duty Tournament 2025
A student esports broadcast I mixed and engineered. This is a snippet from the full show.
For this project our class put together a single day Call of Duty tournament, featuring players from around the SF Bay Area and sponsorships from local businesses.
I was the lead audio on this production, and coordinated the drafting of an input list, the sourcing of equipment, the on set microphone placement, the routing through a Ross Ultrix and Dante Controller, and the live program mix as well as submixes for IFB’s and studio audience speakers.
A2 / Video Utility / Stagehand